In this episode, I discuss strategies to market a new indie publisher or developer with David Martinez, formerly of Paradox Interactive and now PR/Marketing director at Raw Fury Games. Don’t miss this one!
In this episode, I talk business with Rachel Presser of Himalaya Studios and Sonic Toad Consulting. We delve into tax issues for indie developers, including hobbies versus businesses and getting Kickstarter funds. Don’t miss it!
In this episode of the Legal Moves podcast, I talk with Dylan Jones of The Game Nest about game development co-working spaces and the current state of indie game development.
In this episode, I interview Nicholas Laborde from Raconteur Games about the business aspects of running an indie studio. This is a great discussion that delves into an area that many developers aren’t familiar with!
In this episode, I interview Freaky Creations’ Jorge Blacio about starting his studio in Ecuador. We discuss finding funding from Sony and a University, working 7 days a week and other trials and tribulations in building an industry from the ground up.
In this episode of Legal Moves, I’m joined by Jeff King, blogger and podcaster at All Us Geeks. We discuss marketing your Kickstarter project, building an audience and using a Kickstarter consultant to help get the project funded.
In this second part of our “Between Two Cities” post-mortem, I am joined by Jamey Stegmaier of Stonemaier Games and designers Matthew O’Malley and Ben Rosset. We touch on the Kickstarter campaign, game development contracts and designing expansions, as well as protecting intellectual property.
In Episode 10, I’m joined by Jamey Stegmaier of Stonemaier Games and designers Matthew O’Malley and Ben Rosset. We discuss the process of creating the latest Stonemaier Games release, Between Two Cities, covering the idea, the design and up to the Kickstarter in this first of two episodes.
In Episode 09, I’m joined again by Andrew Tullsen of Print & Play Games, JT Smith of The Game Crafter, and game designer Daniel Solis. We discuss the use of Print on Demand services to publish games, along with the legal and business issues that go along with them, both from the creator’s and publisher’s sides.
In Episode 08, I’m joined by guests from the board game industry who run or utilize Print-on-Demand services to publish games. Andrew Tullsen of Print & Play Games, JT Smith of The Game Crafter, and game designer Daniel Solis discuss a number of issues in this first of two episodes on PoD and Print & Play games.