Indie devs – are you wary of entering into a deal with a big publisher?
Good. You should be.
There are a number of ways that you can be screwed over in a publishing deal if you just sign the contract they send you. Those contracts are generally pretty one-sided, or leave out crucial details whose absence can make your game dev life very, very difficult.
Lucky for you, I’ve just written a lengthy guest article on Gamesindustry.biz detailing a number of these concerns. I also addressed why, exactly, you should be pushing back against a publisher.
Want to read it? Click the screenshot above or go here to check out the post!