Interview with Michael Iachini of Clay Crucible Games, Part II

Welcome back to Part II of my interview with Michael Iachini of Clay Crucible Games. In Part I, we discussed Michael’s background, business entity formation, his “humble” Kickstarter campaign for his game Otters and getting Game Salute to publish Chaos & Alchemy. This part of the interview will cover the artwork agreements and some tips …

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Three essential negotiation tips for game developers

Negotiating agreements with all of the various businesses that game developers come into contact with can be a difficult process, especially for those new to the bargaining game. These quick tips from game lawyer Zachary Strebeck may help you to feel empowered and negotiate a better deal.