Indie devs – are you wary of entering into a deal with a big publisher? Good. You should be. There are a number of ways that you can be screwed over in a publishing deal if you just sign the contract they send you. Those contracts are generally pretty one-sided, or leave out crucial details whose absence can make your game dev life very, very difficult. Lucky for you, I’ve…
Many creators neglect to take care of finding out whether something they want to use is already copyrighted. Here’s how!
Trademarks are an extremely important part of any business’s intellectual property strategy. As part of your trademark game plan, a proper clearance search to check if something is already trademarked and avoid conflicts is one of the first steps to take.
In the latest episode of the Legal Moves podcast, I chat with Mike Gnade, designer and publisher extraordinaire at Rock Manor Games. We discuss the usual topics surrounding starting your own indie tabletop game publishing company, as well as some interesting talk about advertising your Kickstarter and board game trademarks! Don’t miss it!
Check out the series of Indie Dev Business Basics posts I wrote on the Indie Megabooth blog!
In this podcast episode, I chat with Keith Matejka of Thunderworks Games, publisher of Bullfrogs and Roll Player. We discuss starting out as a board game publisher, designing games, and tips for new publishers and designers.
Are you an indie dev who is thinking about signing an agreement with a publisher? I teamed up with Black Shell Media’s Raghav Mathur recently to discuss some important things to watch out for in these publishing agreements. There are a lot of big pitfalls that could seriously impact your ability to make money from the deal or your control over the IP. The five issues we discuss are: Unreasonable…